Post by Josh on Sept 14, 2016 0:54:23 GMT 10
SimRacingAustralia and rFactor League present:
SimRacingAustralia 1992 F1 Series
Sign up to the forums at SimRacingAustralia.freeforums.net/ and register for the championship here.
Vehicle
1992 F1 League Edition
Server, Teamspeak, Rules and Registration
Server name: simracingaustralia.net #2
Server IP/Port: rf2.simracingaustralia.net:57297
Open during the week, passworded on race night.
Teamspeak is compulsory on race night.
Passwords available here after sign up and approval on the forum.
SRA racing rules apply.
Pay particular attention to:
3.6.2 on corner cutting;
2.7 on redressing and;
1.5 on your right to protest.
Race Night Schedule
Times are based off the current time zone in Sydney, Australia
Current time zone is AEDT / UTC+11
07:00 PM - Official Practice - 90 minutes
08:30 PM - Qualifying - 10 minutes, unlimited laps
08:40 PM - Warmup - 5 minutes
08:45 PM - Drivers Briefing, track closed
08:50 PM - Race - see series schedule
Race Format
Race Length: 200km
Start Procedure: Manual formation lap, single file rolling start, no overlapping or overtaking before the start/finish line
- Green flag on the grid signals the start of the formation lap. (don't move before the green to avoid penalties from the game)
- Leader will set the pace between 110 and 140km/h; maintain single file. If you spin, let the whole field pass and rejoin at the rear - you may NOT retake your original starting position.
- Leader can accelerate at their discretion AFTER exiting the final corner.
- (Adjustments may be made depending on the circuit)
Server Settings, RealRoad and Weather/Game Time
Tyre Wear: 1x
Fuel Consumption: 1x
Damage: 100%
Flag Rules: Full w/o DQ
Safety Car: not used
Pit Lane Speed: 100km/h
Official practice will start with light rubber and have a x2 multiplier.
Qualifying onwards will have a x1 multiplier.
Live weather will be used for temperature but rain will be capped at 0%.
In-game time scale will be set to 2x and the in-game session times will be as follows:
Practice: 9:00am - 12:00pm
Qualifying: 1:00pm - 1:30pm
Race: starting 2:00pm
Points System
1st: 30 points
2nd: 25 points
3rd: 21 points
4th: 17 points
5th: 15 points
6th: 13 points
7th: 11 points
8th: 9 points
9th: 7 points
10th: 5 points
11th and below: 2 points
In a case of force majeure that prevents the scheduled laps from being completed:
Half points will be awarded if the leader has completed less than 75% of the scheduled laps.
Full points will be awarded if the leader has completed 75% or more of the scheduled laps.
If two or more drivers finish the series on equal points, the higher place will be awarded to the driver with the better race results (most first places, most second places and so on until a winner emerges).
Championship Schedule
Preseason event is not compulsory and does not count for points.
SimRacingAustralia 1992 F1 Series
Sign up to the forums at SimRacingAustralia.freeforums.net/ and register for the championship here.
Vehicle
1992 F1 League Edition
Server, Teamspeak, Rules and Registration
Server name: simracingaustralia.net #2
Server IP/Port: rf2.simracingaustralia.net:57297
Open during the week, passworded on race night.
Teamspeak is compulsory on race night.
Passwords available here after sign up and approval on the forum.
SRA racing rules apply.
Pay particular attention to:
3.6.2 on corner cutting;
2.7 on redressing and;
1.5 on your right to protest.
Race Night Schedule
Times are based off the current time zone in Sydney, Australia
Current time zone is AEDT / UTC+11
07:00 PM - Official Practice - 90 minutes
08:30 PM - Qualifying - 10 minutes, unlimited laps
08:40 PM - Warmup - 5 minutes
08:45 PM - Drivers Briefing, track closed
08:50 PM - Race - see series schedule
Race Format
Race Length: 200km
Start Procedure: Manual formation lap, single file rolling start, no overlapping or overtaking before the start/finish line
- Green flag on the grid signals the start of the formation lap. (don't move before the green to avoid penalties from the game)
- Leader will set the pace between 110 and 140km/h; maintain single file. If you spin, let the whole field pass and rejoin at the rear - you may NOT retake your original starting position.
- Leader can accelerate at their discretion AFTER exiting the final corner.
- (Adjustments may be made depending on the circuit)
Server Settings, RealRoad and Weather/Game Time
Tyre Wear: 1x
Fuel Consumption: 1x
Damage: 100%
Flag Rules: Full w/o DQ
Safety Car: not used
Pit Lane Speed: 100km/h
Official practice will start with light rubber and have a x2 multiplier.
Qualifying onwards will have a x1 multiplier.
Live weather will be used for temperature but rain will be capped at 0%.
In-game time scale will be set to 2x and the in-game session times will be as follows:
Practice: 9:00am - 12:00pm
Qualifying: 1:00pm - 1:30pm
Race: starting 2:00pm
Points System
1st: 30 points
2nd: 25 points
3rd: 21 points
4th: 17 points
5th: 15 points
6th: 13 points
7th: 11 points
8th: 9 points
9th: 7 points
10th: 5 points
11th and below: 2 points
In a case of force majeure that prevents the scheduled laps from being completed:
Half points will be awarded if the leader has completed less than 75% of the scheduled laps.
Full points will be awarded if the leader has completed 75% or more of the scheduled laps.
If two or more drivers finish the series on equal points, the higher place will be awarded to the driver with the better race results (most first places, most second places and so on until a winner emerges).
Championship Schedule
Date | Event | Circuit | Circuit Length | Race Length | |
Malaysia | |||||
Brazil | |||||
United Kingdom | |||||
Japan | |||||
Italy | |||||
Fantasy | |||||
Germany | |||||
Japan | |||||
Brazil | |||||
29/11/2016 | Round 9 | Istanbul Park, Turkey | 5.338 km | 38 laps | |
06/12/2016 | Round 10 | Adelaide Street Circuit, Australia | 3.780 km | 53 laps |
Preseason event is not compulsory and does not count for points.