Post by playlife on Nov 26, 2016 10:40:46 GMT 10
It would be good to collate our wishlist so we can send onto the new developers. I'll start:
1. Tyre Management
A core component of most racing series around the world is the tyre management aspect of a race weekend. No longer (and in F1, not for a very long time) are unlimited tyres thrown at a race weekend. Limiting the number of sets available changes the way you approach the race weekend, you no longer go out and abuse the car/tyres over-stepping the limit at every corner to find the edge.
One of my quick solutions would be to limit the number of times one can press ESC in a session, essentially limiting the number of tyre sets in each session. It's not the perfect solution but I think would be a good step towards a proper tyre management system where you can re-use old sets.
I believe it will totally transform the attitude and behaviour of everyone and create a far more tense and realistic practice, qualifying and race sessions.
Grand Prix 2 (for those old enough to remember this milestone racing sim) had tyre management. You were given 7 sets and 4 different compounds to choose from, for practice and qualifying and it was up to you to manage it the way you wanted. If you used all 7 sets in practice, you'd be qualifying with old tyres. Fantastic!
2. Damage
I have just been playing BeamNG - and whilst I wouldn't call it a game, more like an experimentation sandbox, the damage physics is really impressive. Once again, knowing that you can damage your car in a rather realistic way, completely changes the way you approach your driving.
I realise there is no possibility to incorporate this type of damage to rF2 because of the processing power required, but I believe there needs to be an update to the current damage system.
3. Reliability
Similar to damage, I would love to have the effects of your driving influence the integrity of the car. I know we can blow our engines, but we can't pop our gearboxes, burn our clutches, damage our suspension (apart from slamming into a wall at an obscene speed as opposed to clobbering a high kerb once a lap and it finally breaks) etc. from the way we drive.
Grand Prix 2 also had reliability. It was random but the percentage chance of it occurring was pre-defined. So Rosberg would never get an engine problem but Grosjean's Haas would get a brake failure every second race.
GP2 had:
1. Engine failure
2. Water leak - would eventually lead to an engine failure if you didn't pit, if you could get back to the pits
3. Oil leak - as above
4. Transmission failure - no gears, left essentially coasting in N unless you could get back to the pits
5. Electrical failure - the car went haywire, the gears would sometimes not work, the throttle would not respond properly sometimes having a mind of its own, your dashboard would be frozen or switch off
6. Suspension failure - breaks without warning, car weight is immediately unbalanced, generally has you flying off the road at top speed or fast cornering
7. Loose wheel - can be fixed in the pits
8. Puncture - can be fixed in the pits
9. Throttle failure - IIRC, gets stuck at 0%, 100% or intermittent. Stuck open is scary!
10. Brake failure - braking power massively reduced, impossible to lap at any competitive speed
1. Tyre Management
A core component of most racing series around the world is the tyre management aspect of a race weekend. No longer (and in F1, not for a very long time) are unlimited tyres thrown at a race weekend. Limiting the number of sets available changes the way you approach the race weekend, you no longer go out and abuse the car/tyres over-stepping the limit at every corner to find the edge.
One of my quick solutions would be to limit the number of times one can press ESC in a session, essentially limiting the number of tyre sets in each session. It's not the perfect solution but I think would be a good step towards a proper tyre management system where you can re-use old sets.
I believe it will totally transform the attitude and behaviour of everyone and create a far more tense and realistic practice, qualifying and race sessions.
Grand Prix 2 (for those old enough to remember this milestone racing sim) had tyre management. You were given 7 sets and 4 different compounds to choose from, for practice and qualifying and it was up to you to manage it the way you wanted. If you used all 7 sets in practice, you'd be qualifying with old tyres. Fantastic!
2. Damage
I have just been playing BeamNG - and whilst I wouldn't call it a game, more like an experimentation sandbox, the damage physics is really impressive. Once again, knowing that you can damage your car in a rather realistic way, completely changes the way you approach your driving.
I realise there is no possibility to incorporate this type of damage to rF2 because of the processing power required, but I believe there needs to be an update to the current damage system.
3. Reliability
Similar to damage, I would love to have the effects of your driving influence the integrity of the car. I know we can blow our engines, but we can't pop our gearboxes, burn our clutches, damage our suspension (apart from slamming into a wall at an obscene speed as opposed to clobbering a high kerb once a lap and it finally breaks) etc. from the way we drive.
Grand Prix 2 also had reliability. It was random but the percentage chance of it occurring was pre-defined. So Rosberg would never get an engine problem but Grosjean's Haas would get a brake failure every second race.
GP2 had:
1. Engine failure
2. Water leak - would eventually lead to an engine failure if you didn't pit, if you could get back to the pits
3. Oil leak - as above
4. Transmission failure - no gears, left essentially coasting in N unless you could get back to the pits
5. Electrical failure - the car went haywire, the gears would sometimes not work, the throttle would not respond properly sometimes having a mind of its own, your dashboard would be frozen or switch off
6. Suspension failure - breaks without warning, car weight is immediately unbalanced, generally has you flying off the road at top speed or fast cornering
7. Loose wheel - can be fixed in the pits
8. Puncture - can be fixed in the pits
9. Throttle failure - IIRC, gets stuck at 0%, 100% or intermittent. Stuck open is scary!
10. Brake failure - braking power massively reduced, impossible to lap at any competitive speed